Rune is a third-person action computer game developed by Human Head Studios which was released in late 2000. A standalone expansion to the game, called Rune: Halls of Valhalla, was released in 2001.
Human Head Studios licensed Epic Games' Unreal Tournament engine and made several enhancements to it, including a skeletal animation system, a new particle effects system, and an enhanced shadowing system. Although made using the Unreal Engine, Rune i...
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Rune is a third-person action computer game developed by Human Head Studios which was released in late 2000. A standalone expansion to the game, called Rune: Halls of Valhalla, was released in 2001.
Human Head Studios licensed Epic Games' Unreal Tournament engine and made several enhancements to it, including a skeletal animation system, a new particle effects system, and an enhanced shadowing system. Although made using the Unreal Engine, Rune is a third-person perspective game without any shooting. The weapons used in the game include swords, axes, maces, and other mediƦval/fantasy melee weapons. Despite using an engine made for shooting, the interface lends itself well to a playing style consisting of running, jumping, and hacking at opponents.
An innovative feature of the game is that anything dropped by a dead opponent can be picked up and used. This extends to include body parts. Limbs can be swung as clubs, and grotesquely enough, heads can be carried and used as weapons....
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