Ice Age is the eleventh Magic: The Gathering set and the sixth expansion set, released in June 1995. Set in the years from 450 to 2934 AR, the set describes a world set in perpetual winter due to the events in Antiquities. Of the 383 cards in the set most are new, but a few are also reprint cards from the core game.
The Brothers' War, referenced in the set Antiquities and the Urza block, has thrown Dominaria into a drastic climate change. The tem...
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Ice Age is the eleventh Magic: The Gathering set and the sixth expansion set, released in June 1995. Set in the years from 450 to 2934 AR, the set describes a world set in perpetual winter due to the events in Antiquities. Of the 383 cards in the set most are new, but a few are also reprint cards from the core game.
The Brothers' War, referenced in the set Antiquities and the Urza block, has thrown Dominaria into a drastic climate change. The temperature has dropped sharply and a new Ice Age has begun. Most of society has been lost; all that remains are the soldier nation of Kjeldor, the barbarians of Balduvia, and the elvish society of Fyndhorn. These people must battle against the necromancer Lim-Dûl who has begun to conduct twisted experiments. Meanwhile the wizard Zur the Enchanter trains new wizards to survive in the harsh environment.
Ice Age was the first "stand-alone" expansion; that is, it was the first set that could be played independently of other Magic: The Gathering...
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