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Summary
id Tech 2, formerly known as the Quake II engine, is a game engine developed by id Software for use...
Content
id Tech 2, formerly known as the Quake II engine, is a game engine developed by id Software for use in their games, most notably Quake II. Since its release, id Tech 2 has been licensed for use in several other games.
One of the engine's most notable features was out-of-the-box support for hardware-accelerated graphics, specifically OpenGL, along with the traditional software renderer. Another interesting feature was the subdivision of some of the components into dynamic-link libraries. This allowed both software and OpenGL renderers, which were switched between by loading and unloading separate libraries. Libraries were also used for the game logic, for two reasons:
The level format, as with previous id Software engines, used BSP. The levels were lit through a lightmap method, in which light data for each surface is precalculated (this time, via a radiosity method) and stored as an image in the level file, which is then used to determine how much lighting intensity each model should receive, but not its direction.
John Carmack released the source code on 2001-12-22 under the terms of the GNU General Public License.
Created by:
Freebase Data Team
Oct 23, 2006
Last edited by:
Freebase Data Team
Oct 23, 2006
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