Imperialism is a turn-based strategy game for Microsoft Windows and Apple Macintosh computers, developed by Frog City Software and published by Strategic Simulations, Inc. (SSI) in 1997. In Imperialism, the player is the ruler of a 19th century country, and must build an empire. Imperialism was followed by Imperialism II: Age of Exploration.
There are two ways to play Imperialism: in a fictional, randomly generated world, or in a historical scena...
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Imperialism is a turn-based strategy game for Microsoft Windows and Apple Macintosh computers, developed by Frog City Software and published by Strategic Simulations, Inc. (SSI) in 1997. In Imperialism, the player is the ruler of a 19th century country, and must build an empire. Imperialism was followed by Imperialism II: Age of Exploration.
There are two ways to play Imperialism: in a fictional, randomly generated world, or in a historical scenario. In the first case, the player selects one of seven "great powers" and starts ruling in 1815, a year considered by many historians the beginning of the 19th century era in the real world. The goal is to be voted world ruler by a two-thirds majority in the "Council of Governors", in which all provincial governors of the world convene once in a decade. Governors in "minor nations" tend to vote for great powers that have favored their country in trade and diplomacy, governors in great powers vote for strong military powers. If no two-thirds...
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