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Summary

Hidden Agenda is an text-based computer strategy game whose scenario was designed and written in...

Content

Hidden Agenda is an text-based computer strategy game whose scenario was designed and written in 1988 by Jim Gasperini, with input from project consultant Eric Ehrmann. The game was intended to simulate the conditions of a post-revolutionary Central American country. It is considered a forerunner of the Games for Change movement, alongside other early Macintosh games including Chris Crawford's Balance of Power and Balance of the Planet. The game is set in the fictional country Chimerica which has been recently liberated from the rule of the corrupt dictator Farsante and his ruling clique. The player takes the part of the newly elected president of Chimerica. The game begins with a press conference where the new president is asked a series of questions which determine the social class the new administration is likely to favour. The rest of the game consists in choosing whom to consult and making decisions based upon the proposals of advisors. In addition to cabinet ministers, the player may choose to consult the representatives of various groups, as well as study press reports and an almanac of national statistics. The challenge of the game is to balance the interests and influences

Created by: Freebase Data Team Oct 23, 2006
Last edited by: Freebase Data Team Oct 23, 2006

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