/guid/9202a8c04000641f80000000046c311f rename

author:

content:

contributor:

published:

updated:

source uri:

Summary

A Theory of Fun for Game Design is a book written and illustrated by Raph Koster. It is based upon...

Content

A Theory of Fun for Game Design is a book written and illustrated by Raph Koster. It is based upon a presentation Koster gave at the Austin Game Conference in 2003, and the book reflects its origins by displaying text on one page and a cartoon/graphic from the talk on the other page. Raph Koster's thesis is that games are all essentially 'edutainment', teaching us the skills we might need in real life in a safe, low-stakes environment. A good game, according to him, is "one that teaches everything it has to offer before the player stops playing."(p.46)

Created by: tristan Apr 10, 2007
Last edited by: tristan Apr 10, 2007

Recent Discussions about None

There is no discussion about this document.

Start the Discussion »
Explore the Data
View all the data we have for /guid/9202a8c04000641f80000000046c311f
Flag this Document
Why do you want to flag this document?