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Summary

Aztec is a 1982 computer game, created by Paul Stephenson and published by Datamost. It was...

Content

Aztec is a 1982 computer game, created by Paul Stephenson and published by Datamost. It was originally developed for the Apple II and later ported to the Atari 400/800 and the Commodore 64. Aztec is a platform adventure game in which the player enters and explores the recently discovered "Tomb of Quetzalcoatl" in search of a jade idol. The tomb's many levels are filled with traps, dangerous animals, Aztec guards and other hazards. Equipped with a machete, a pistol and sticks of dynamite, the player must recover the jade idol and escape the tomb. Before beginning play, the game prompts the player to select a difficulty level from one to eight. Increasing the game's difficulty boosts the number and aggressiveness of the enemies the player will face, but also increases the reward they'll gain from retrieving the idol. Each level in the tomb is shown from the side, with steps often connecting the levels and piles of bones and debris scattered along the floor. Searching these piles, or occasional boxes or chests, may yield useful items such as a pistol or ammunition, a machete, dynamite, health potions or the idol. If the player dies, the game allows them to resume from the last level

Created by: tristan Apr 10, 2007
Last edited by: tristan Apr 10, 2007

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