GRIN was a video game developer based in Stockholm, Sweden. Founded by Bo and Ulf Andersson in 1997, GRIN has worked on numerous titles for the PC, consoles and arcade.
After Grin's first release with the award winning Ballistics (PC, Arcade), the first game ever to use pixel-shaders, GRIN went forward with the critically acclaimed Bandits: Phoenix Rising (PC) and several arcade machines, as well as military and civilian simulators.
GRIN then wen...
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GRIN was a video game developer based in Stockholm, Sweden. Founded by Bo and Ulf Andersson in 1997, GRIN has worked on numerous titles for the PC, consoles and arcade.
After Grin's first release with the award winning Ballistics (PC, Arcade), the first game ever to use pixel-shaders, GRIN went forward with the critically acclaimed Bandits: Phoenix Rising (PC) and several arcade machines, as well as military and civilian simulators.
GRIN then went on to develop two games for Ubisoft, Tom Clancy´s Ghost Recon: Advanced Warfighter (PC) and Tom Clancy´s Ghost Recon: Advanced Warfighter 2 (PC). Bionic Commando Rearmed (downloadable via Xbox Live, PlayStation Network, PC), Bionic Commando (Xbox 360, PlayStation 3, PC), Wanted: Weapons of Fate (Xbox 360, PlayStation 3, PC) and Terminator Salvation were the latest titles that was released in 2008-2009.
In 2007, GRIN expanded its franchise by adding an office on the Barcelona beach front, in the Torre Mapfre skyscraper, followed by another...
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