Alien is a turn-based strategy game that was created by Avalon Hill in 1982. It borrows heavily from concepts in the 1979 film Alien.
Gameplay proceeds in turns and requires an analogue joystick to play. Actions are selected through a series of menus which are only accessible by holding the controller in varying degrees between up, centre and down. Using a digital controller with only absolute up, centre and down positions will mean that only a f...
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Alien is a turn-based strategy game that was created by Avalon Hill in 1982. It borrows heavily from concepts in the 1979 film Alien.
Gameplay proceeds in turns and requires an analogue joystick to play. Actions are selected through a series of menus which are only accessible by holding the controller in varying degrees between up, centre and down. Using a digital controller with only absolute up, centre and down positions will mean that only a few options are available.
In Alien, the player controls a crew of seven people who are on a spaceship with an alien that is running loose. The object of the game is to capture or kill the alien. The crew can employ stun guns or lethal weapons to try to neutralise the alien. As a last resort, the player can use a self-destruct mechanism in the ship and the remaining crew can flee in an escape pod.
The game has two screens: a text screen and a map screen. Each turn has three phases - one phase uses the map screen and the other two use the text...
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