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A standard an agreed upon set of practices, usually from organizations with a similar domain. Examples of standards include HTML, EMCAscript, etc.
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29 Standard topics matching:
Filter this Collection| x name | x image | x Used by | x article |
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| x LIXI | |||
| x International Atomic Time | Coordinated Universal Time |
International Atomic Time (TAI, from the French name Temps Atomique International) is a high-precision atomic coordinate time standard based on the notional passage of proper time on Earth's geoid. It is the principal realisation of Terrestrial Time...
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| x Content repository API for Java | Apache Jackrabbit |
Content Repository API for Java (JCR) is a specification for a Java platform API for accessing content repositories in a uniform manner. The content repositories are used in content management systems to keep the content data and also the meta-data...
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| x DocBook |
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Information Architecture |
DocBook is a semantic markup language for technical documentation. It was originally intended for writing technical documents related to computer hardware and software but it can be used for any other sort of documentation.
As a semantic language,...
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| x Darwin Information Typing Architecture |
The Darwin Information Typing Architecture (DITA) is an XML-based architecture for authoring, producing, and delivering information. Although its main applications have so far been in technical publications, DITA is also used for other types of...
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| x Eiffel |
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Eiffel is an ISO-standardized, object-oriented programming language designed to enable programmers to efficiently develop extensible, reusable, reliable software. Eiffel is used in academia as a language for teaching computer-programming principles....
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| x C# |
C# (pronounced "C Sharp") is a multi-paradigm programming language encompassing imperative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines. It was developed by Microsoft within the .NET initiative...
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| x C++/CLI |
C++/CLI (Common Language Infrastructure) is Microsoft's language specification intended to supersede Managed Extensions for C++. Completely revised to simplify the older Managed C++ syntax (which is now deprecated), it provides much more clarity and...
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| x ECMA-341 | |||
| x ECMAScript |
ECMAScript is a scripting language, standardized by Ecma International in the ECMA-262 specification and ISO/IEC 16262. The language is widely used on the web, especially in the form of its three best-known dialects, JavaScript, ActionScript, and...
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| x Common Language Infrastructure |
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The Common Language Infrastructure (CLI) is an open specification (published under ECMA-335 and ISO/IEC 23271) developed by Microsoft that describes the executable code and runtime environment that form the core of the Microsoft .NET Framework and...
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| x Holographic Versatile Disc |
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The Holographic Versatile Disc (HVD) is an optical disc technology that, in the future, may hold up to 6TB (terabytes) of information, although the current maximum is 500GB. It employs a technique known as collinear holography, whereby two green...
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| x Read-Only Memory Holographic Versatile Disc | |||
| x Universal 3D |
Universal 3D (U3D) is a compressed file format standard for 3D computer graphics data.
The format was defined by a special consortium called 3D Industry Forum that brought together a diverse group of companies and organizations, including Intel,...
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| x ISO 9660 |
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ISO 9660, also referred to as CDFS (Compact Disc File System) by some hardware and software providers, is a file system standard published by the International Organization for Standardization (ISO) for optical disc media. It aims at supporting...
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| x Microsoft Office Open XML |
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Microsoft |
SpreadsheetML is the XML schema for Microsoft Office Excel 2003.
The Office 2003 XML Reference Schemas are included in the Microsoft Open Specification Promise, a legal statement concerning unrestricted use of Microsoft intellectual property.
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| x OpenGL |
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OpenGL (Open Graphics Library) is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used...
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| x Open Platform Management Architecture |
Open Platform Management Architecture (OPMA) is an open, royalty free standard for connecting a modular, platform hardware management subsystem (an "mCard") to a computer motherboard. Platform hardware management generally refers to the remote...
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| x ISO 3166 |
ISO 3166 is a three-part standard published by the International Organization for Standardization (ISO), and defines codes for the names of countries, dependent territories, and special areas of geographical interest, and their principal...
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| x TM-XML |
The Trade Mark Extensible Markup Language (TM-XML) is an XML open standard for the trademark business and for the exchange of trademark information between the Industrial Property Offices and its partners or users.
The initial objective was the...
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| x DS-XML |
The Design Extensible Markup Language (DS-XML) was initiated in 2005 at the Office for Harmonization in the Internal Market as an open standard based on TM-XML for the exchange of information in XML on Design information.
Its latest version is the...
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| x HTML 5 |
HTML5 is the next major revision of HTML (Hypertext Markup Language), the core markup language of the World Wide Web. The Web Hypertext Application Technology Working Group (WHATWG) started work on the specification in June 2004 under the name Web...
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| x PAL |
PAL, short for Phase Alternating Line, is an analogue television encoding system used in broadcast television systems in large parts of the world. Other common analogue television systems are SECAM and NTSC. This page primarily discusses the colour...
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| x SECAM |
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SECAM, also written SÉCAM (Séquentiel couleur à mémoire, French for "Sequential Color with Memory"), is an analog color television system first used in France. A team led by Henri de France working at Compagnie Française de Télévision (later bought...
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| x NTSC |
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NTSC, named for the National Television System Committee is the analog television system used in most of the Americas, Japan, South Korea, Taiwan, Burma, and some Pacific island nations and territories (see map). NTSC is also the name of the U.S....
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| x NTSC-US |
NTSC-US (also known as "NTSC-U/C" with "U" for USA and "C" for Canada) is essentially an analog television system and standard for North America (including Canada, Mexico, and the United States).
It also defines the video gaming region of North...
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| x NTSC-J |
NTSC-J is an analog television system and video display standard for the region of Japan.
It is based on 'regular' NTSC, but is slightly different. The black level and blanking level of the NTSC-J signal are identical (at 0 IRE), as they are in PAL,...
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| x NTSC-C |
NTSC-C is a regional lockout created in 2003 by Sony Computer Entertainment for the official launch of its PS2 gaming system into the mainland Chinese market.
The system's original model, then called PlayStation 2, was launched back in 2000 in Japan...
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| x System V Interface Definition |
The System V Interface Definition (or SVID) is a standard which describes the AT&T; UNIX System V behavior, including that of system calls, C libraries, available programs and devices. While it was not the first attempt at a standardizations...
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